NEXT FREE MASTERCLASS

Boss Battle Breakdown

A DAW Deep Dive

Friday, November 2011 AM PT / 2 PM ET
  • How Brendon structures the project and builds his template
  • The arrangement choices behind the energy of a combat cue
  • Using virtual instruments to build the orchestra in the box
Brendon Williams at his studio
THIS MONTH’S GUESTBrendon Williams

Composer for Call of Duty & League of Legends

NOV20FRIDAY

Join us on Zoom

11 AM PT / 2 PM ET

MEET YOUR GUEST

Brendon Williams

Brendon Williams is a composer, orchestrator, and music producer whose AAA credits include Call of Duty, Destiny 2, World of Warcraft, Overwatch, Fortnite, and Star Wars Outlaws.

As a former Senior Composer at Riot Games, he wrote music for League of Legends, Wild Rift, and Teamfight Tactics. His production and songwriting collaborations include Porter Robinson, AURORA, and Ecca Vandal.

Visit Brendon’s artist site

Listen to his work

Explore Brendon’s game scores, orchestral themes, and production work.

League of Legends

K’Sante, the Pride of Nazumah

Destiny 2

Keep of Voices — The Dreaming City

League of Legends

Star Guardian Orchestral Theme

More from Brendon

IN THIS MASTERCLASS

Inside a AAA
combat cue.

Brendon opens a real DAW session and shows how he built a boss battle cue entirely in the box.

01

Organize the session

See how he structures the project and builds his template.

02

Arrange for combat

Follow the arrangement choices that give the cue its momentum.

03

Build the orchestra in the box

Hear how he uses virtual instruments to bring the arrangement to life.

HOW TO ATTEND

Free. Live. Every month.

  1. 01

    Join the mailing list

    Enter your email above — that’s your ticket.

  2. 02

    Get the Zoom link

    It arrives in the monthly newsletter, along with a calendar reminder.

  3. 03

    Show up with questions

    Learn live, ask anything, and rewatch the recording any time.

THE RECORDINGS LIBRARY

Every past masterclass.
Ready when you are.

Free for mailing-list subscribers. Revisit the conversations, sessions, and ideas that move your music forward.

Access the library

Your monthly newsletter includes access to the recordings.

OUR GUESTS HAVE SCORED FOR

Clair Obscur: Expedition 33◆Hogwarts Legacy◆League of Legends◆Diablo IV◆Devil May Cry 5◆Mortal Kombat 1◆Guild Wars 2◆Destiny: Rising◆Geometry Dash◆X2KO◆Halve◆BBC◆Sony◆Angel Studios◆Clair Obscur: Expedition 33◆Hogwarts Legacy◆League of Legends◆Diablo IV◆Devil May Cry 5◆Mortal Kombat 1◆Guild Wars 2◆Destiny: Rising◆Geometry Dash◆X2KO◆Halve◆BBC◆Sony◆Angel Studios◆

NEW · PERSONALIZED GUIDANCE

One-on-One Coaching

Personal feedback from working composers. Work directly with Peter Murray or Jake Lives on game music implementation, virtual orchestration, or synth design.

$149 / session

1 hour · up to 4 a month
Track feedback included
Peter Murray

GRAMMY-NOMINATED COMPOSER

Peter Murray

Music designer and implementer for AAA games.

Coaches: Game music tech & implementation · Virtual orchestration

Artist site
Jake Lives

CRITICALLY ACCLAIMED MEDIA COMPOSER

Jake Lives

Geometry Dash, BBC, Sony.

Coaches: Virtual orchestration · Synth design

Artist site

Every session is 1-on-1, about an hour, and includes individualized feedback on your tracks.

01

Game music tech & implementation

Master the craft of music implementation using Wwise and Unreal. Become more competitive, expand your music’s possibilities, and improve your game composing craft.

02

Virtual orchestration

Refine your sound with excellent orchestral production quality. Use MIDI programming, mixing, and other audio production techniques to craft a stunning mix that stands out.

03

Synth design

Many Hollywood composers outsource this essential part of a score’s timbral palette. Build custom synth patches that give your music a modern, cinematic edge that’s unique to you.

Book a free consultation

Not sure where to start? We’ll help you choose a focus.

Music and recording studio equipment from the Composer’s Apprentice site

GAME MUSIC TECH BOOTCAMP

SCORECRAFT

Build adaptive music systems with Wwise and Unreal Engine 5.

Learn live with Peter Murray, implement your own music in playable projects, and explore the opportunity to collaborate with University of Utah game development teams.

Explore SCORECRAFT 2027 ENROLLMENT Join the waitlist

LET’S TALK

Any questions?

Please feel free to reach out for any reason — we’ll respond as soon as we can.

peter@petermurraymusic.net

Yes. Join the mailing list to receive the Zoom meeting information. The monthly masterclasses are free to attend.

YOU DON’T HAVE TO FIGURE IT OUT ALONE

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next masterclass.

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